Article3rd Space (Substack)Jul 7, 2026

WTF is a Creative Technologist? with Tina Tarighian

Tina Tarighian (as told to Will Zimmerman)

A Senior Creative Technologist at Google Creative Lab explains what the slippery 'creative technologist' title means, how she wound her way into the role, and why big tech and entertainment are suddenly competing to hire for it.

The short version

Summary

Tina Tarighian, a Senior Creative Technologist at Google Creative Lab, laughs when people ask what she does, because the answer raises more questions than it settles. In this 3rd Space piece she maps the role's two poles, the dot-com-era marketing builders and the artists who treat code as an expressive medium, and gives the definition that covers both: using technology as a primary medium to say something, not to ship products.

Her own route in ran through competitive debate, a poli sci degree, a Tokyo hedge-fund internship, and years of club visuals and cold-pitched brand work before the Creative Lab 5 residency brought her to Google in 2024. She thinks the job's obscurity is ending. Google product teams, Apple design systems, and A24 are all hiring creative technologists, and her peers get poached mid-job with big pay bumps.

Why it matters

Key information

  • The title spans a wide spectrum, from dot-com-boom marketing-world builders ('technical enough to build and perspicacious enough to know what's worth building') to artists like Refik Anadol who use technology purely as an expressive medium.
On the role
What we all have in common is that we are using technology as our primary medium to say something, not to ship products.
Tina Tarighian, Senior Creative Technologist, Google Creative Lab
  • Whatever the flavor, creative technologists use technology as their primary medium to say something, not to ship products.
On the work
We are writing the first draft of what a technology means — sitting with something new before the obvious use cases have had a chance to calcify — and trying to find something meaningful in it.
Tina Tarighian
  • At Google Creative Lab, Tarighian writes 'the first draft of what a technology means.' She takes a new model before its obvious use cases calcify and turns it into something you can click, touch, or stand in front of at a party.
On the day-to-day
My job is to take the terrifying blank page of, 'Make people excited about <insert emergency technology>' and turn it into something you can click, touch, or stand in front of at a party.
Tina Tarighian
  • Her path in ran through competitive debate, poli sci, comp sci, a Tokyo hedge-fund internship, TikTok, a net-art apprenticeship, and club visuals before Google's Creative Lab 5 residency-style program.
On demand
I did not anticipate creative technologists being pulled into the center of the machine: product teams at Google, design systems at Apple, experimental storytelling at A24.
Tina Tarighian
  • Product teams at Google, design systems at Apple, and experimental storytelling projects at A24 are pulling in creative technologists; her peers get flown out for talks, poached mid-job with big pay bumps, and flooded with startup DMs.
On the path
It took me a remarkably convoluted series of wrong turns to figure out that technology wasn't just an industry I could work in, but a medium I could think with.
Tina Tarighian
  • As coding becomes 'a thing people do now,' with kids building whole worlds in Roblox, she expects the role to shift from a mutant profession you have to explain into a common way of relating to technology as a medium.
Local copy

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When people ask me what I do for work, I always let out a little laugh. Not because it's funny, but because what I say next always raises more questions than it answers. So, let me just skip to the part where you ask: "WTF is a creative technologist?"

The title "creative technologist" has been around long enough to be enshrined by FAANG companies and well established agencies alike. And still, the title remains slippery enough that two people who share it might have completely different skills and workplace responsibilities.

On one end of the spectrum, you've got the "traditional" marketing world version from the dot-com boom. Everyone with something to sell suddenly needed a storefront on the internet, and they needed engineers to build it. To forgo the engineering salary, they invented a new title, slapped it under the marketing umbrella, and started recruiting from the growing pool of mystics who could talk to people and computers with the same suavity. Even within that cohort there's considerable range: some lean hardware, some live in the browser, some are happiest building weird little physical toys that serve no clear commercial purpose but somehow end up in ad campaigns. The through-line is that they're technical enough to build and perspicacious enough to know what's worth building.

On the other end, you've got people using technology purely as an artistic medium, blessedly free of trying to sell you something. Think Refik Anadol turning data into large-scale immersive environments, or LIA making generative systems that feel genuinely alive. Or, less canonically, when I missed my no-contact ex-girlfriend so badly I built an email lottery that had a one-in-a-million chance of actually sending my note.

Without a client or a brief, creative technologists might use code as means of emotional expression. What we all have in common is that we are using technology as our primary medium to say something, not to ship products.

(Not Just) Creative for Creativity's Sake

So back to the original question, what do I do for work?

I'm a Senior Creative Technologist at Google Creative Lab, a specialized, multidisciplinary team that functions like an in-house creative agency. I joined in the summer of 2024 through a program called the Creative Lab 5, which brings five young, multidisciplinary creatives together for something close to an artist residency. For a lot of people in my field, the Creative Lab is the north star — proof that something genuinely weird and creative can survive at scale.

What I didn't fully appreciate until I got here is that the work isn't just creative for creativity's sake. We are writing the first draft of what a technology means — sitting with something new before the obvious use cases have had a chance to calcify — and trying to find something meaningful in it. When it works, we get to show people what's possible. That is a real responsibility. No one at the Creative Lab takes it lightly.

In practice, this looks less like inspiration striking and more like triage. A new model drops internally, and the ask is some version of, "Help people feel something other than dread about this." A team building the future of search wants to know what it looks like to search with your voice instead of your keyboard. Someone from partnerships says, earnestly, "We need ideas for the future of music by Friday."

My job is to take the terrifying blank page of, "Make people excited about <insert emergency technology>" and turn it into something you can click, touch, or stand in front of at a party. The work is small enough to be legible in thirty seconds, honest enough to not oversell ourselves, and creative enough to inspire the nerds to build anything other than AI surveillance weapons.

Needless to say, mine isn't a typical tech job. Last month, we launched a video of me and Paris Hilton using Gemini to build ADHD-friendly apps together. Last quarter, I demoed a live performance tool I built in a weekend to an arena of several thousand and millions more watching online.

My colleagues have made a film with Darren Aronofsky, launched award-winning language learning experiments, and designed the visual language for Genie, Google DeepMind's first world model.

The work is singular. The people somehow manage to be even more so.

Creative Technology-ing

And yet, no one grows up knowing what a creative technologist is, much less planning to become one.

In high school, I was the number one competitive debater in the country for a stretch. I genuinely thought I was going to be the next Hillary Clinton. I went to Wellesley (her alma mater), where my first job was at a women's prison and my first major was poli sci.

When I eventually got to comp sci, it didn't come naturally the way other things had. I was used to coasting to an A on the strength of some combination of charm and genuine interest.

Studying computer science made me actually study, sob, and then study some more. I graduated early at 20, moved to New York, and spent too much time in clubs and not enough time on LinkedIn. My first internship was at a hedge fund in Tokyo. It was the kind of job that looks excellent on paper but feels, in practice, like wearing someone else's shoes for three months. A psychic literally pulled me off the street to tell me I was in the wrong career. I'm sure she was saying that to all 20-something white girls clearly appropriating an evil eye necklace, but I was the 20-something white girl it really applied to.

The turning point was when my viral, short-lived TikTok career led me to Jeffery Alan Scudder, a well-established net artist, who offered to teach me JavaScript and work out of his studio in Greenpoint. At the time I was subsisting largely on Too Good To Go and momentum, and broke enough to walk the 45 minutes to his studio rather than take the train. We were building mini-toys for his project, aesthetic.computer, a collaborative web-based art platform. It was my first time playing with hand-tracking, Bitforms, AI, and nearly every other obsession that would come to structure my life.

On the side, I was doing odd social media marketing jobs, always finishing early, always asking if I could try something more creative tech-y with whatever time was left. I started pitching ideas cold, calling companies until someone said yes. The first one came from a transgirl compression underwear brand that wanted a try-on filter to demonstrate how their product safely concealed their customers' genitalia. Literally no one had heard of the brand, not even my trans friends. I got paid almost nothing. The filter was borderline impossible to build and delivered half-broken. Nevertheless, I was insufferably giddy for weeks after they said yes.

Around the same time, the clubbing led me to cold-DMing Jackson Walker Lewis the day before he and Shanny Wise started the band FCUKERS. I ended up developing software to live-code their visuals for their debut show at Baby's All Right with my friend Maria Galebach. With my new javascript skills, I opened the show with videos of porn superimposed onto the band members' mouths. One project turned into ten: a Pianos residency, a New Museum residency, visuals for club nights, installations for fashion shows, gallery work, app launches, live performances, my own runway shows, and so much more. If the best post-grad advice is to get your feet wet, I was standing in water up to my neck and smiling.

After years of creative technology-ing at bars, museums, theaters, dragshows, and anything in between, I had finally acquired the term I had spent so long accidentally orbiting: Creative Technologist. People still ask, I still explain, and the title still sounds entirely made up.

Someone in Demand

It might only exist in obscurity for a little while longer, though.

If you have any engineering background, you're used to shrugging off the unsolicited app pitches from Uber drivers, Tinder dates, and distant uncles. But now, when someone tells me their idea, I increasingly find myself thinking: okay — you go make it.

Today, kids are building entire worlds in Roblox like it's a normal extension of playing. People are making little tools for their friends, their classrooms, or their own weird niche problems. No one waits for permission or funding or someone to translate their idea into code. Coding just feels like… a thing people do now.

And it's the "doing" that's being celebrated. When I started, the last thing I expected was to become someone in demand. I did not anticipate creative technologists being pulled into the center of the machine: product teams at Google, design systems at Apple, experimental storytelling at A24. My fellow CTs are being flown out to give talks, poached mid-job with huge pay bumps, and inundated with DMs from startups begging them to find a use for their product (the stories I could tell…).

It all means that "creative technologist" is on its way to becoming less of a mutant profession you have to explain, more of a way of relating to the most pervasive medium on earth.

It took me a remarkably convoluted series of wrong turns to figure out that technology wasn't just an industry I could work in, but a medium I could think with. I'd be thrilled if the next person didn't need a finance internship, a street psychic, a TikTok career, and several hundred dollars worth of nightclub cover charges to figure it out.

Footnotes

  • FAANG is an acronym still sometimes used for the big tech companies (specifically Facebook, Apple, Amazon, Netflix and Google) … even though those giants have changed.
  • MSCHF, Publicis Groupe, Wieden+Kennedy, Penegram, etc.
  • Explicitly, at least…
  • It was actually an investment advisory to hedge funds, but like all my jobs, apparently, that is a mouthful to explain.
  • Really… don't.
  • I was broke, but don't feel too bad for me. I'm also really cheap.
  • THE net art gallery, and it's in nyc!
  • Pre-chatGPT launching, so…
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